13 November, 2009

BAF 09 Day 2: Tuna Technologies

Day two of BAF 09 and I was fortunate enough to take part in a workshop delivered by Sarah Quick, an artist from the Sheffield-based animation studio Tuna Technologies. Sarah is currently working on the video game Cletus Clay in which the characters and scenery are made of clay.

We got an insight into the making of Cletus Clay and were able to ask for tips; Sarah explained that she makes the models, usually out of one colour, and then photographs them from several angles. The photographs are scanned in and then touched up in Photoshop.

Tuna Technologies decided to make models from clay and not from CGI as because they felt the technique and home-made quality of the end product produces admiration and respect from its audience.

Sarah expertly answered everyone’s animation queries; one of the attendees needed help with crafting shoes for their own project, at which point Sarah whipped off her trainer, put it on the table and the master class continued!

During the workshop Sarah showed how to create a sunflower and a crab models out of clay, two things she has included in the video game, as well techniques such as wood and tyre effects. She made her workshop accessible to all as she had a varied audience; from one person writing their dissertation on CGI and animation, to a boy with dreams of following in Sarah’s footsteps.

Sarah later told me that this is first time she has taught something like this and despite coming over cool and calm, she was nervous. However we noticed nothing, and we came away with a crab, a sunflower and an insight into the world of animation!


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