12 December, 2011
I first read the book by Lionel Shriver in 2005 as part of a fledgling book group. At the time, we didn't know what we were letting ourselves in for and 6 years on I felt a familiar feeling preparing to watch the film adaptation of the book. My suspicions were that the film would struggle to get across the story which is laid out in a series of letters in the book, but Director Lynne Ramsay went a different way with her film.
Kevin and his mother Eva have their relationship laid out for us to analyse as we try and work out why he has committed a terrible act of violence. The film opens with a vivid scene – Eva at a tomato festival in Europe enjoying an almost carnal pleasure among the red fruits and the pandemonium. This is the Eva who is young and carefree, and a stark contrast to the other two Evas that we see. One struggles alone with the baby and toddler, increasingly frustrated, and the older Eva sees something menacing in Kevin that her ever cheerful husband Franklin does not.
The film challenges our understanding of the relationship between mother and child... was Kevin born a monster or was he made that way by the (apparent) absence of a bond with Eva? In the book I remember feeling more inclined to pity Eva, but the film adaptation leaves little room for sympathy in the role played (excellently) by Tilda Swinton.
Tilda Swinton and Rock Duer as Eva and Kevin (toddler)
The cinematography is bleak and harsh and Eva seems uncomfortable in almost every situation with her family. John C Reilly plays a dependable but not entirely believable father figure and the young actors responsible for Kevin are fantastically odd and moody.
We Need To Talk About Kevin left me with unanswered questions and stayed with me for a good few days after watching it - surely the mark of a film worth watching?
10 November, 2011
Paul Wells spoke on behalf of the Archive for British Animation Collections (ABAC), which is trying to create a British animation archive. He was well spoken, really clear and to the point.
Paul talked about the several issues which prevent and delay them from creating this archive, such as damage to objects and film, and locating and securing artefacts which may have been passed to the animators' family. An obvious issue is funding, and the transfer of skills and knowledge is a future issue.
If you want to listen to Paul's presentation, the podcast is available on SoundCloud.
Up until the screenings, I was really uninterested. I thought preserving the history of old animations wasn't worth my time, never mind my money. But then I saw what animation was like back in the old days. The Police Dog is a divine animation that needs to be kept and stored. Its quality animation, its innocent humour even made this modern day audience chuckle.
Fun on the Farm was so imaginative and creative. Eggs are rolling around, and one cracks which brings out the egg ambulance and egg paramedics to treat the injured egg. It's an hilariously adorable animation. The soundtrack reminded me of the soundtrack from the Disney film Pinocchio. So upbeat and happy with corn that dances like the Egyptians. For an old animation it's very smooth, and I learnt so much watching just these few animations.
09 November, 2011
I have to say, this year the Bradford Animation Festival team have really outdone themselves with the animations chosen for the Panorama screenings; full of exciting, heart warming, hilarious films which refuse to let your mind wander.
Sadly I missed Panorama 1 due to the Motion Capture Workshop, but I did get to see the Panoramas 2 and 3. I'll only be telling you about the third since my fellow bloggers from the College will be writing about the other two.
Panorama 3 went beyond my expectations. If allowed, I would have hugged that cinema screen!
My favourites from the screening would have to be The Man Who Was Afraid of Falling, On the Rails and Out on a Limb - traditional and beautifully animated - quite inspiring. Their stories are unique and manage to muddle your mind with so many feelings, you don't know where to start.
- The Man Who Was Afraid of Falling: I found this short clip incredibly humorous, but at the same time I felt somewhat sympathetic toward the old man and his fear of heights.
- Out on a Limb: By far the most original animation style. Leaving faint outlines everywhere the birds fly, creating a trail. Beautifully animated, also very funny.
- On the Rails - Very heart warming, watching the life of an old man as he travels on a train. Seeing his memories gives you a sense of his upsetting past.
First of all, "hello". It's great to be writing for the National Media Museum Blog, so today I had an overall feeling of excitement, especially surrounded by people who have an interest in animation like me.
As I took my seat in Cubby Broccoli I was eager to set my eyes on the animations that were to be shown. As the lights went off and each of the short films finished, I thought to myself "Wow! I can't wait to go away and draw something." I was so inspired by what I'd watched on screen.
Out of the animations that screened, two were my favourite:
Princesse a stop motion animation directed by Frederick Tremblay. There was a genuinely unsettling feeling while watching the film. The camera angles used to capture the stop motion were the cherry on the top for me; such grim storytelling.
The wooden puppets seemed alive with emotion, even though their facial expressions stayed the same - the body language of the puppets was so strong. The especially scary part of the animation was when the wolf suddenly popped up, constantly banging and snarling outside the window trying to get inside to the woman. It just made me feel uneasy, so the animation was a success.
The other film that stuck with me was Las Palmas, an interesting mix of styles including stop motion, directed by Johannes Nyholm.
The setting was a hotel on a tropical island, where a real baby was dressed up as a middle aged woman on holiday with puppets, and it had the whole cinema roaring with laughter! I was even in tears; the baby's face, and how she stumbled around the bar set drinking (supposedly) alcohol and making a gigantic mess after partying too hard, was hilarious.
Once it finished, people couldn't stop giggling in the audience. I'd say that one was a success, to produce such a strong reaction.
The cinema was filled with a healthy number of people - I had the right idea when I sat on the front row! Panorama 1 was an amazing collection of animations, all with various emotions and drawing techniques. It was enough to persuade me to watch the other Panoramas, the films were that inspiring.
A few of them really stood out for me.
The Saga of Biôrn, a 3D animation that is not only funny, but full of talent. A Viking is determined to get into the heaven of the Viking gods by heroic death. His attempts fail several times, for his enemies always end up killing themselves before he even touches them. My favourite technique in this animation is that it blends 3D animated characters with 2D backgrounds.
Another delightful animation is Ishihara, a simple animation made from coloured circles, telling the story of a boy who is colour blind, and later completely blind. David Lockard is the narrator, and his voice makes sense of the animation, even though it's a bunch of dots moving about. It really captured my attention and it was definitely an eye-opening and intelligent animation.
My eyes set upon a pretty lighthouse illustration with 'The Lighthouse' in a beautiful swirly typeface. This animation is made of flat browns, creams and cherry blossoms. The story is of parents supporting their children and making their children's dreams a reality.
A father and son live in a lighthouse and spend time together playing the piano. As the son grows up he spends less and less time with his father, and more time pursuing his dream. His father evidently gets older but is still happy his son has reached his goal.
When the father dies, the son with his wife and child continue the cycle, with the son supporting his family. This was an extremely emotional animation for me to watch, and I had tears in my eyes.
Let the festival begin! It has been such a busy day so far... worth it though. This morning I attended the Motion Capture Workshop.
Thankfully I ran into the guy leading the workshop, Karl Abson. If it wasn't for him, I would have been running around Bradford trying to find the venue! I ended up getting to rummage through the workshop area and talk to Karl, and through this one to one and the workshop, I did learn a lot.
Did you know that all the equipment they were using is worth quarter of a million pounds?
That it was originally made for military defences?
And, that the motion capture suits are incredibly clingy?
I'm not that interested in motion capture, but after attending this workshop my mind was completely blown away! It was that good!
This is definitely a job you could never grow bored of.
Overall, the lecturers were incredibly friendly and enthusiastic about what they do and their presentation was definitely worth the time. Playing with swords in a practical session is AMAZING!
Karl is working on several projects including motion capture using animals. Have a look at his blog, you will not be disappointed.
08 November, 2011
Simon Oliver is the founder of Hand Circus, creators of the hit Rolando series of games for the iPhone and Okabu on the Playstation 3. He was at BAF Game to advise anyone who wants to get into independent games development.
Simon spoke about the history of indie, entwined with a bit of personal history.
The first computer he used was programmable, at a time when there was no divide between the people who created the games, and the machines they were created on. The government encouraged computer literacy, and for schools to teach ICT at a deeper level - not just Microsoft Word, but the basics of computer science.
When games consoles were released they were just machines for consumption. There was no concept of open source, which was a huge barrier to entry.
The release of the iPhone was a key moment for Simon, who wanted to grasp the opportunities and meet the challenges presented by this new gaming platform. And so, Hand Circus was born.
Simon is obviously concerned about the future of independent games development, given the expectation that games will deliver hyper real experiences which simply can't be created by a small team.
However, he cites David Braben's Rapberry Pi, which will teach children the building blocks of computer science and Codea (formerly Codify), which lets you create games on the iPad using a simple, easy to learn coding language, as two developments of the kind that Simon is really excited about.
The vast number of tools on the market gives developers freedom through access to these technologies. Unity stands out for Simon; it gives you a very sophisticated tool set, without which Hand Circus would not be able to create their games.
Freedom is a concept that Simon keeps on repeating...
- The lure of independent development is freedom
- Freedom through technology
- Freedom to work differently
- Freedom of expression
- Freedom to meander
For Simon, this is the best work ever, and that's his message for today. It's the most challenging, and the level of personal involvement can make it an emotional experience, but Simon has some advice from fellow indie developers to help you along the way, which you can read about on his blog.
Or, to listen to the full presentation, here's the podcast which you're free to download and share.
Why do stories in games suck?!
Adrian Hon is obviously not a man who beats around the bush, and I was intrigued by this frank presentation about the games industry's general inability to deliver an immersive experience when it comes to storytelling.
Adrian knows it can be done. He cites two of his favourites The Longest Story, and the Portal series, which tells its stories using the environment rather than time wasting cut scenes.
An opposite example is Grand Theft Auto IV. Though technically brilliant, it left Adrian deflated upon discovering that the story was not "amazing", as he'd heard it would be. Instead, it's just hotchpotch of stereotyped characters with clichéd dialogue.
Despite this failure, GTA IV received brilliant reviews, so the lesson here is that games with bad stories still sell. We don't care enough about bad stories to not buy the game, so we get the stories in games that we deserve. Fair enough!
Adrian asks why gamers looking for good stories are left wanting.
One of the answers is the element of interactivity; games aren't one way like other forms of media. Some gamers believe that the worst thing about a game with a story is that it tells you what to do. Real games should be like Sims, Minecraft and their ilk; having the ability to pretty much what you want is better than the story any writer can create.
Being a writer of Civilization fan fiction, Adrian sympathizes with this perspective.
Games which allow you to build your own story are no better or worse than those with a linear story, they're just different, and people want different things from their gaming experience.
So, if we know how, why don't good stories in games occur more often? Adrian believes that's a result of four factors: risk, distribution, funding and tools.
Publishers don't seem to take a lot of creative risks. If you treat video games as simply a way to make money, then that's fine. But that's not what you do it for, right?
We've witnessed a huge amount of change in the way people find, buy and play games - Steam, Facebook, Android, iOS to name a few - which empowers people to put their games in front of an audience without permission from anyone. This of course means you end up with a lot of crap, but conversely, you can discover some fantastic games that no publisher would have wanted to risk.
Developers are going to need money, and their sponsor is going to demand some level of input. These days, a lot of independent developers are going direct to the public. Six to Start successfully used Kickstarter to fund Zomies, Run! (which looks like a very entertaining way to keep fit.)
Adrian also mentioned IndieGoGo, and one member of the audience recommended Sponsume. Do you know of any good crowdsource funding organisations?
Adrian's final reason for the lameness of storytelling in games is that the writer is brought in too late. We need to give developers and writers better tools which will enable them to work on the creative process rather than the technology.
Why should we care? Because stories are important as both a form of entertainment, and a way of learning about the world.
If you want to listen to the full presentation, which includes the question and answer session, here's the podcast.
Adrian has kindly shared his slides from the presentation, which you can find on Slideshare.
Image Metrics is the creator of Faceware, an award-winning facial animation technology used throughout the games, film and entertainment industries to streamline animation. Jay was at BAF to talk about how facial animation technologies can create an enhanced gaming experience and tackle the most demanding of schedules and rigging processes.
According to Jay, the biggest challenge in games development is realistic facial animation, and there are two things which impact on the developers' ability to meet this challenge: cost and performance; and while facial motion capture is fast and gives a great result, there's a lot of set up and equipment involved.
Faceware has tried to take all these challenges head on and give users a turnkey solution to create good facial animation. To illustrate this this, Jay gave a demonstration of the Faceware workflow.
A trained animator, Jay worked on facial animation for Grand Theft Auto. He's had a lot of experience with Faceware and tells us with confidence that it's fun, easy to use and gives you a huge amount of artistic control.
There's more to motion capture than an animator creating an entire performance - their animation augments the work of an actor. With Faceware, the animator still gets to define what that performance will look like.
Your instinct when working with a new tool is to panic, but with Faceware, you're still using the software you know and love. Whatever type of rig or character you're using can be driven by Faceware - it's designed to neatly plug in to whatever you're doing.
Lip sync can be a really big problem for animators. It doesn't matter how good your rig or your rendering is if your timing is off. Faceware makes this much easier - you can let the software take care of all the heavy lifting and spend 90% of your time polishing the animation.
Plus, this is not a traditional animation workflow because you're not posing the whole face on every frame, which means you can get a lot more animation done in less time.
Faceware separates the face into three groups:
- Eyes - what direction they're looking and the movement of the eyelids
- Brows - everything above the eyes
- Mouth - everything below the cheeks and around the mouth
He demonstrated Faceware autopose. This tool knows where the key poses are, so you can go straight to them and set up the poses to match the performance. Using a simple example of two poses (blink and look), with about 30 seconds of work, Jay had created 277 frames of blinks.
While it's not a particularly difficult job to hand animate eyes, all the subtle little eye darts might be missed by an animator. Faceware picks these up - another example of how the software can save you time and still result in a more realistic animation.
There was a workshop later on in the day to give delegates the opportunity to play with the software. If you want to have a go, you can download Faceware for free. The cost comes in when you upload your files, but the good news is that student rates are available.
Did anyone attend the workshop? What did you think of Faceware?
07 November, 2011
Finally, it's here! The Bradford Animation Festival team have been busy bees getting everything ready for tomorrow. We even have some new displays up in Pictureville cinema, the festival hub. These wall panels feature Steven Appleby's artwork, and of course his fabulous ident created especially for this year's festival.
In case you missed the animated sting, a film by Steven Appleby and Linda McCarthy, here it is again...
Another chap you'll spot when you arrive at the Museum this week is Barry Purves' wonderful model from his latest short film.
Tchaikovsky - an Elegy is screening as part of the BAF Official Selection in the Professional Films Category, and Barry will also be deconstructing his latest films in Frame by Frame, Note by Note on Friday 11th November at 6.30pm.
Our team of volunteers, the BAFettes (unofficially though affectionately named) arrived at the Museum this morning for training. They've been put through their paces filling out forms, getting to grips with world class customer service, making sure they know their health from their safety, and that all important delegate bag stuffing.
There are one or two familiar faces amongst the volunteers, and what a nice bunch they are. From tomorrow they'll be kitted out in their official yellow BAF t-shirts, so you'll be able to spot them easily. Ask them anything, though we can only guarantee they'll be able to assist you with BAF-related enquiries.
Our BAF 2011 Festival Brochures have also arrived, and you can download a copy of the brochure from our website.
The task of making sure that everyone has the right tickets is in the very capable hands of Jeni, Rebecca and Gill - here are Rebecca and Gill taking a break from all that hard work. Go team!
Right, I'm off for a restful evening ahead of all the blog posting and photo sharing, video linking and podcast uploading that's to come this week. It's going to be busy, but BAF is always such a buzz.
Make sure you let us know what you think of the festival, and what you've been enjoying by commenting on this blog. We have a team of dedicated bloggers from Bradford College, as well as myself and a few special guests.
Don't forget to like our festival Facebook page, and follow old Osgood on Twitter for all those lovely links, bits of news and festival chatter. See you tomorrow!
04 November, 2011
In the first of our series of 'how to' videos, Simon Roberts takes us through the process of photographing with a 5x4 plate camera (Ebony).
He explains how the camera works and why this process forces the photographer to think about composition.
For Simon, it's about crafting something that people will study, rather than the snapshot aesthetic.
Simon explains how the film is processed, and why that results in a better quality print.
In the lab, get a glimpse into the printing process, testing, and finally, the photographs' presentation.
Simon Roberts: We English exhibited at the Museum in 2010, and the exhibition is now part of our touring programme.
02 November, 2011
My name is Dave and I’m the Youth Engagement Officer here at the Museum. I'm currently working with a group of teenagers as part of the Life Online project so I thought I'd share a bit about what we’re up to.
A few months ago I went out into Bradford to find a group of young people to come and be part of an artistic collective, based at the Museum for 9 months.
The group's brief is to create an artwork for display as part of the Life Online [open source] exhibition (launching March 2012). The resulting group are a bunch of talented artists from across Bradford (and just outside) who are united by their loves of art, media and YouTube!
The group first met in the summer and tried out a few artforms with artists to see what they were interested in. They had a lot of fun playing with trash art, film making and electronics and well as going on an internet-free scavenger hunt in Manchester.
In the end the group voted to work with animator Jack Lockhart on the realisation of their brief.
Now we've started the process of turning interest and enthusiasm into art. From the end of September until December the group are spending weekends and holidays in the Museum experimenting with animation and creating their very own piece of contemporary art. They'll also be going on trips, meeting interesting people and getting involved in the life of the Museum.
If you want to follow what they're up to, visit their blog at www.lifeonlineyouthengagement.wordpress.com.
01 November, 2011
In March 2012 our new gallery Life Online opens. Work starts later this month to transform the foyer area of the museum. Don't worry Games Lounge fans, a revamped lounge will appear upstairs.
The idea of the Life Online gallery has been around for several years. The core team, Joe Brook, Tom Woolley, and Sarah Crowther have been beavering away since 2007 collecting content, shaping ideas and trying to work out how on earth to capture something so formless in a museum setting.
The last year has seen the gallery really coming together and with the help of industry and academic experts, we have managed to pin down what we will say in the gallery and what it will look like.
Tom Woolley and Anna Ward
I came on board last April and have been helping the curators get their ideas down on paper, collect the images we'd like you to see, and capture on film some of the people who helped make the internet what it is today.
I was very excited last week to set up an interview with Ray Tomlinson.
Back in 1971, Ray invented something most of us use everyday without much thought. I for one would be lost without it – email. Ray sent the very first email.
He lives in Boston... our budgets don't stretch that far, so, very much in keeping with a gallery all about the internet, Tom, Emma Shaw (our media developer), and I piled into Emma's office – set up a laptop and interviewed Ray via Skype.
I didn't think I would be so excited, but it was a real thrill when the webcam panned around and focussed on Ray. He's a really lovely man who has obviously been interviewed many times before; very professional and succinct with his answers – it couldn't have gone better.
Ray Tomlinson and Tom Woolley
We received an email after the interview saying that Ray had very much enjoyed it and that the idea of using Skype was a great one. Sounds like we've done something no one has done before, yay team and yay for Ray!
28 October, 2011
Watabe Yukichi’s book A Criminal Investigation, arrived in the office this week.
This is a brilliantly conceived publication that affirms my belief in photography's possibility to challenge and excite.
Yukichi (1924-1993) shadowed a team of Japanese detectives investigating the 1958 murder and dismemberment of Sato Tadashi. Then a young photo-journalist, Yukichi mapped the unfolding investigation with a humanist eye.
His interest and involvement with his subjects draw the viewer into a sequential narrative that feels more closely related to a 1950s film-noir than a photo-documentary.
The editing in the book is superb and the design brilliantly echoes a period police notebook, or manila file containing evidential photography and notes.
Hessian hard-back covers fastened with an elastic band, investigation notes made on a manual typewriter and printing that subtly suggests vintage press prints, all combine to make a book that functions as both a fascinating and involving record of a criminal investigation and, a stunning photographic object.
A Criminal Investigation is published by Éditions Xavier Barral.
20 October, 2011
Yet another UPDATE...UPDATE...UPDATE...
We've managed to extend the deadline for this project to 25th November 2011 to give more Tweeps the opportunity to get their face in the gallery. Now there are no excuses, so please send this out to all your friends and help us get thousands of @MuseumMosaic followers to create the biggest ever Twitter mosaic.
The wall will be 5 metres long and 2 metres high and feature every profile picture of everyone who follows the @MuseumMosaic Twitter account before 11th November 2011.
As you can see from this test, the mosaic starts to repeat. We can randomise the pattern to make it look less repetitive but the more followers we have the better it will look. So please tell all your followers to join in!
The wall won’t be completely dedicated to the Twitter mosaic though – other content elements such as an interactive terminal, video screen, text panels and images will also be included on the wall and the Twitter mosaic will act as a background wallpaper.
This part of the gallery is dedicated to the internet today and will explore how the modern web is created from the contributions of millions of people. We hope the mosaic reflects the colour and vibrancy of the evolving social web.
Set to launch in March 2012, Life Online is our brand new gallery that explores the history and social impact of the internet. Spread across two floors, Life Online will trace the history of the internet, uncover how it has changed people's lives and track the latest trends.
For one wall of the gallery we'd like to create a giant mosaic of Twitter profile pictures like this one.
If you'd like your profile picture to appear in our new permanent gallery then please follow @MuseumMosaic before 11th November 2011.
07 October, 2011
I’ve always been a huge fan of Taryn Simon’s An American Index of the Hidden and Unfamiliar so I was very excited to receive the book of her latest work A Living Man Declared Dead and Other Chapters.
Produced over a four year period, the work maps a series of 18 ancestral bloodlines and investigates the unpredictable events that determine the histories of her subjects’ lives.
The exhibition at Tate Modern (closes 2 January 2012) is breathtaking in its ambition and scale but for me, the real legacy of this project is in this remarkable book. Meticulous and serious, yet extremely engaging, Simon’s work compels the viewer to pay attention to complex layers of information and, combinations of text and image. To be able to do this at leisure and with the work, as it were, in my hands, is a real delight.
06 October, 2011
Saddened to wake up to the news of Steve Jobs' death this morning. After a long battle with cancer the CEO and co-founder of Apple passed away at the age of 56.
A true visionary, Jobs co-founded Apple in 1976 with Steve Wozniak and Ronald Wayne. From the Apple 1 to the iPod, iPhone and iPad, Jobs creativity, vision and ability to think ahead has led Apple to become the second most valuable company in the world today.
Simple, elegant design is at the heart of Apple's products and Jobs led a company that rose to the top by making technology easy and desirable. Long regarded as a niche, high-end computer company in the shadow of the giant Microsoft, the release of the first iPod in 2001 changed the way we listen to music and ushered Apple products into the mainstream.
Spearheaded by Jobs, Apple then targeted the mobile phone market and introduced the iPhone in 2007. So much more than just a device to make phone calls on, the iPhone was a powerful computer in your pocket that reshaped the technology and communications industry.
An inspirational leader and public speaker, Jobs transformed the way we use technology in every day life and will be remembered as an industry pioneer.
29 September, 2011
Val Williams (Director of Photography and the Archive Research Centre) and curator of the upcoming exhibition Daniel Meadows: Early Photographic Works visited the Museum last week, with Brigitte Lardinois (Deputy Director of Photography and the Archive Research Centre) and Daniel Meadows, to discuss and agree the exhibition hang.
With all of the works ready and laid out in the gallery we met early on the Monday morning. Excellent progress was made, and by the end of the day everything was in place, agreed and ready for our technicians to start the hang. So, following a successful day Val and Brigitte headed back to London and Daniel to the Midland Hotel in Bradford for the evening.
All will return tomorrow for the Gallery opening, and launch of the Ways of Looking Festival.
27 September, 2011
Daniel Staincliffes’s Fauna Automata: British Wild Boar images are being installed today.
Fauna Automata explores the British wild boar population, through photographs taken by the boars themselves! It is the result of Staincliffe’s artist’s residency in the Forest of Dean and the photographs are the product of his near scientific record of the movements and habits of the boars.
23 September, 2011
This week I’ve been looking at Marc Feustel’s very smart blog site called eyecurious http://www.eyecurious.com/
Broad in its scope, it has a strong and well informed focus on Japanese photography. Great to see that Keith Arnatt’s ‘I’m a Real Photographer’ is ‘fresh on his shelves’ too.
20 September, 2011
Daniel Meadows and his wife Georgie invited Emma Shaw (our Media Developer) and I to their home, to interview and produce films to accompany the upcoming exhibition Daniel Meadows: Early Photographic Works. So, with equipment and belongings packed and the car ready we set off for Monmouth. We received a wonderful welcome, and armed with quite a heavy agenda we started filming early the next morning.
Daniel has an extensive archive of personal documents; bus receipt, snapshots, posters, letters and so on, which span his entire career to date. These documents have been collected, cared for, and well looked after over the years. Each document reveals an interesting story about Daniel and his life as a documentarist. We asked Daniel to select ten objects from his archive to speak about, from which we would create a series of small films.
Discussing many aspects of his practice Daniel told us, with affection, stories of the people he has met and documented. Many of which he is still in contact with today. The films not only highlight Daniel’s practice, but the warmth and natural affinity he has with people, and the telling of their stories. The exhibition provides a window onto the life of others, and the films a window onto his.
The exhibition opens 30 September 2011 in Gallery Two as part of Ways of Looking, a new photography festival in Bradford.
16 September, 2011
What do you get if you mix up the talent of a world class photographer, the support of two National Institutions and a successful Fellowship programme? In this instance our future exhibition Outposts: Donovan Wylie Bradford Fellow in Photography 2010/11.
Hilary Roberts, the Head Curator of the Imperial War Museum Photograph Archive visited the Museum and spoke passionately about the importance of this collaboration. She said that our decision to award Magnum photographer Donovan Wylie the prestigious 2010 Bradford Fellowship was crucial in securing funding for the Outposts project.
The Bradford Fellowship is a partnership between ourselves, the University of Bradford and Bradford College and has been in existence since 1985.
Growing up in Belfast during the Troubles, Wylie became fascinated by military structures, which by their deliberate placement were intended to monitor and command their surroundings. His works there include the Maze (2004) and British Watchtowers (2007).
The Fellowship enabled Wylie to extend his interest in architecture of conflict to the distinctive landscape of Kandahar Province in Afghanistan. Wylie required military access in order to photograph in Afghanistan. The IWM were responsible for negotiating permission from the Canadian military for Wylie to embed with them in Afghanistan. In doing so, he became the first official IWM photographer to work in a conflict zone since the First World War.
10 August, 2011
Magnum photographer Donovan Wylie recently visited us to work on the final stages of his premiere exhibition Outposts. This new work is the outcome of a unique collaboration between us and the Imperial War Museum.
Donovan was awarded the prestigious Bradford Fellowship 2010/11, a partnership between Bradford College, the University of Bradford and ourselves. This was crucial in securing funding for the Outposts project. It enabled Donovan to extend his interests in the increasingly transient nature of modern military architecture and, the ways it is deployed in military observation.
In 2010 we began the collaboration to embed Donovan Wylie with the Canadian contingent of the International Security Assistance Force (ISAF) in Kandahar Province, Afghanistan. In doing so, he became the first Imperial War Museum official photographer to work in a war zone since the end of the First World War.
Throughout his career, the Belfast-born artist has remained fascinated by the ways in which conflict shapes people’s lives. His earlier works were influenced by the impact of the Troubles on his homeland. The theme of military and observation buildings can be seen in his photographs of the Maze prison (The Maze, 2004) and military watchtowers in Northern Ireland (British Watchtowers, 2007). The exhibition also includes work from these earlier projects.
This exhibition also forms part of Ways of Looking -a new photography Festival in Bradford (1 - 30 October).
22 July, 2011
We recently contributed to the Art in Yorkshire iPhone app - Supported by Tate, and we're pleased to announce that it features in the iTunes app store as 'New and Noteworthy'. A well-deserved success!
The app is a guide and interpretive tool for exhibitions and events taking place in museums and galleries throughout Yorkshire.
You can browse exhibitions, artists, venues and themes, recommend with a like, share with your friends, and find the code at the venue to leave your appinion (love this!)
It is an absolute pleasure to use. But don't take my word for it - here are some of the reviews on iTunes:
"I used this at the Yorkshire Sculpture Park... Fantastic app, really well put together with loads of info. If you like art, you'll love this!"
This app is extremely well designed. Great for finding details and reviews of art exhibitions in Yorkshire. I would love for this platform to be expanded to cover the whole UK. Great work!"
"Great little app: easy to use, loads of info, and smashing design. Just a shame there aren't more Appinions about. Love to unlock more of that content!"
Art in Yorkshire Supported by Tate is a year long celebration of the visual arts in 19 art galleries throughout Yorkshire.